Tuesday, January 8, 2019

Best FREE Markstrat guide and helpful marktrat tips to win top results - Part 3/3


MARKETING STRATEGY GAME

FREE WINNING GUIDES AND TIPS (update 2019)
Part 3









1.              Speaking of R&D

Think about it and plan two/three periods in advance.  It takes one period just to develop or modify a product, two periods if we want to develop it at the lowest cost.


2.              Use minimum base cost

When doing R&D, Always, Always, Always check the box to develop our product at minimum base cost.  One of our teams forgot to check it.  The base cost for their product was $1000, everyone else’s was $300.  Let’s just say their margins were in the negative.

3.              Do not spend much on Sales Force

Sales Force is tricky, costly, and offers little return. Sales Force is most needed in new markets, not as much in established ones.  Give real thought if we start hiring people because it costs twice as much to fire them.  Use that money instead on R&D or Advertising.

4.              Production and Inventory

This is a real balancing act. Over producing leads to very high holding costs and under producing leads to missed sales.  Our team learned that it was better to over produce by a certain amount than run out of inventory completely.  We missed around 200,000 unit sales in one period because we didn’t order enough.  Bad for us, good for the other team who happily filled the orders.

5.          Pay attention to our holding costs

Not to mention all our accounting figures.  Just because they don’t have pretty colors and graphs doesn’t mean they are not EXTREMELY informative.

6.          Tip, Again: Target each product for one market segment. 

If our product fits the needs of what Professionals want, then target that group 100%.  Splitting target segment percentages goes against you.

7.              Don’t create the most basic product possible.

Let’s just say our team had a plan to create the most basic Vodite and utilize a skimming strategy (charge a very high price and drop it slowly to gain more market shares).  No one will buy scrap medal, Period!  Even if we are one of the first to the Vodite market, it’s not a good idea to spend $8,000 to develop a tin can.  Best to stay in the middle when putting together our R&D specs.

8.              Always spend our entire budget in the beginning periods.

In the beginning periods, it is common to see all teams receive a fixed and equal budget. This ensures that the game is as fair as possible, as some teams will start off in better positions than others. Because the budget is fixed to a set amount each period, any leftover budget will not carry over to the next period. Our focus in the beginning should also be to gain as much market share as possible; this is not the time to begin cutting down margins. In the later periods our budget will be determined by our performance in the previous round, and budget surpluses will carry over into the next period. If you’re doing well, we may find that we have more budget in a single period than we need for advertising and commercial team (we can see this in the Experiments market research reports, which show expected change in contribution had we increased our ad/commercial team spend). The fight for market share should be pretty much over by these periods, and the new focus is maximizing our net margin; if increasing advertising or commercial team spend is going to decrease our net margins, don’t do it, let it carry over.

9.          Focus on the ideal points.

This is probably the most basic but important Marketing Strategy Game tip. In our Semantic Scales market research report, we will see each target segment’s “ideal point” on positioning maps laid out by price and each other physical attribute. We will also see where each brand on the market lands on this map. This is showing we what each segment wants and how well they perceive each brand at delivering it. Unless we have no competitors on a segment (meaning we can charge higher prices or not deliver a perfect product and still get sales), we want each of our brands to stay as close to its target segment’s ideal point as possible. These points will move each period, typically in a pretty linear trajectory (click “access additional charts” at the bottom of our Semantic Scales report), so make sure to track this and forecast ahead when building new base projects in R&D.

10.       Find out what is most important to our segment.

Segments place higher value on certain product attributes than others. Typically this is Power and Price for Sonite segments, Connectivity and Price for Vodite segments (we can see this in the Conjoint Analysis report). When trying to hit a segment’s ideal point, focus on the positioning map that plots those two most important characteristics. Every period when we advertise our brands, set perceptual objectives for these two characteristics to try and bring our brand closer to that point.

11.       Don’t underproduce in the beginning periods.

The beginning periods are all about gaining market share. There is much more harm in selling out (losing potential sales and share) early on than incurring inventory costs, especially if our budget is fixed for the next period (i.e. EI costs won’t be deducted from our next period budget).

12.           Use our market research reports.

We want to make this as little of a guessing game as possible. Use our market research reports to learn what our competitors are doing: how much they’re spending on advertising and commercial team per brand, which segments they are or will be targeting, when they’re investing in R&D, and so forth. You’ll also need market research to learn about our segments and measure the results of our decisions. There’s a lot of data, so spend the first period or so familiarizing yourself with each report so we know what to look for moving forward.

13.           Don’t be afraid to drop under-performing brands

Should do it as early as possible. If we have a brand that comes in far off the ideal point and is not being received well by our target segment, it will be very hard (and take lots of money) to change those perceptions and gain market share with that brand. It is much easier to drop the brand and launch a new one; if we give the new brand lots of advertising money, market share can be gained relatively quickly in the early rounds. One of the best decisions our team made was to drop one of our beginning brands very early on in the game (LOCKER) and focus on the higher end segments where we had a good product (LOOPEA) to base new brands off of.

14.           First impressions matter.

As mentioned in the previous point, it can be hard to change the initial perception that a brand receives on the market. If the brands that we start with are far off the ideal point of the segments we wish to target, it may be better to wait until we have new base projects created before we launch new brands. If we launch a brand and it is far off the ideal point, take it off the market and try again with different perceptual objectives or wait until we have a better base project. Brands that come on the market earlier than others, but are far from the ideal point, will capture much less market share (both short-term and long-term) than brands which come in a period later and hit the ideal point perfectly.

15.           Use perceptual objectives.

The “base project” of a brand determines its physical attributes; a perceptual objective determines what we want our target segment to perceive each physical attribute as. Because segments’ ideal points are always moving, we base project will not always deliver exactly what they are asking for. Use perceptual objectives to bring our brand closer to the ideal point each period. For example, if our brand is perceived as a 3.0 in power on the Semantic Scales chart and the segment’s ideal point for power will be a 3.2, we can set our perceptual objective to 3.4 to land directly on the ideal point. As a note, never use perceptual objectives to make a segment perceive our price as higher (some teams made the mistake of doing this); if the ideal point is moving towards higher prices, just raise our actual prices so we can increase our margins.

16.           Don’t skimp on advertising research.

In order for our perceptual objectives to work, we need to spend at least 10–15% of our advertising budget per brand on advertising research.

17.           Tip: Again, Out-spend our competitors in advertising and commercial team.

If our brand is perceived as being close to a segment’s ideal point, this is the biggest determinant of market share. Throughout my simulation, it was common to see teams leapfrog others in market share based on one round of outspending them in advertising. In the early periods (when brand awareness is low) advertising seemed to be a little more important, but as the game moved forward it became evident that having a higher commercial team helped to increase our sales and net contribution. Early on we gave our commercial team about 20% of our marketing spend (ads + commercial); in later rounds as budget increased we made it 50/50. Pay attention to our Experiments report to see where we should be spending more money.

18.           Give heavier advertising to our high-performing brands.

Look at which brands are generating the most unit sales and the highest per unit contribution margins. Brands with high unit sales have a good opportunity to become the market leaders in their segments, support them with lots of advertising power to keep them on top of the competition (if they have slim margins, we can focus on improving these later by minimizing costs through R&D or increasing prices through price setting and perceptual objectives). For brands with good unit contributions margins, focus on trying to maximize their sales, as each dollar spent here will go a longer way for our overall net marketing contribution. In the first period, we split our budget in terms of how much net contribution each brand gave us (LOOPEA generated 75% of our net contribution, so it got 75% of our budget).

19.           Tip: Try to target maximum 2 (maybe 3) segments in Sonites.

We can launch a maximum of 5 Sonite brands and 5 Vodite brands. In Markstrat, think of a “brand” as the packaging of a product, and the “base project” as what is actually inside. We will typically need a different base project to target different segments, but multiple brands can use the same base project. Limiting yourself to two segments means that we can limit yourself to two base projects, which will save costs. This is because the more units we sell of each base project, the lower our “transfer costs” (cost of production). This is also because it will cost we a good amount of money each time we want to create a new base project through R&D, therefore we don’t want to have too many. With those two base projects, we can then launch 5 brands in the Sonites market. This will spread our advertising, but allow we to capture as much market share in each target segment as possible

20.           Plan our long-term strategy (Sonites and Vodites) in Period 1.


Decide where we want to be by the final period, and then set a period-by-period strategy to get there. Knowing when we plan to invest in R&D and when (if) we plan to enter the Vodite market will help we organize our spending each period. Spend a good amount of time looking at the data we have in Period 1 to do this, and choose target segments wisely (based on size, price-sensitivity, competition, etc.). 


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